Mass Hardened Weapon
Mass Hardened Weapon Lv. 3 / +26 Power Physical / Buff
For party members:

P. Atk. +14.35%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +28.7%
Blunts: Chance of Shock Attack +14.35%
Bows and Crossbows: Attack Range +161.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
Consumes
100 MP
Reuse Time
15 seconds
Duration
20 minutes
Can be used on Olympiad
Yes
Attribute
None
Trait
trait_none
Available For
WarsmithLv. 70
For party members:

P. Atk. +5%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +10%
Blunts: Chance of Shock Attack +5%
Bows and Crossbows: Attack Range +50.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
For party members:

P. Atk. +7%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +15%
Blunts: Chance of Shock Attack +7%
Bows and Crossbows: Attack Range +75.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
For party members:

P. Atk. +10%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +20%
Blunts: Chance of Shock Attack +10%
Bows and Crossbows: Attack Range +100.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +1%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +2%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +1%.
For party members:

P. Atk. +10.2%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +20.4%
Blunts: Chance of Shock Attack +10.2%
Bows and Crossbows: Attack Range +103.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +1%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +2%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +1%.
For party members:

P. Atk. +10.35%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +20.7%
Blunts: Chance of Shock Attack +10.35%
Bows and Crossbows: Attack Range +105.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +1%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +2%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +1%.
For party members:

P. Atk. +10.5%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +21%
Blunts: Chance of Shock Attack +10.5%
Bows and Crossbows: Attack Range +107.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +1%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +2%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +1%.
For party members:

P. Atk. +10.7%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +21.4%
Blunts: Chance of Shock Attack +10.7%
Bows and Crossbows: Attack Range +110.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +1%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +2%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +1%.
For party members:

P. Atk. +10.85%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +21.7%
Blunts: Chance of Shock Attack +10.85%
Bows and Crossbows: Attack Range +112.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +1%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +2%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +1%.
For party members:

P. Atk. +11%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +22%
Blunts: Chance of Shock Attack +11%
Bows and Crossbows: Attack Range +114.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +1%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +2%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +1%.
For party members:

P. Atk. +11.2%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +22.4%
Blunts: Chance of Shock Attack +11.2%
Bows and Crossbows: Attack Range +117.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +2%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +4%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +2%.
For party members:

P. Atk. +11.35%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +22.7%
Blunts: Chance of Shock Attack +11.35%
Bows and Crossbows: Attack Range +119.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +2%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +4%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +2%.
For party members:

P. Atk. +11.5%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +23%
Blunts: Chance of Shock Attack +11.5%
Bows and Crossbows: Attack Range +121.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +2%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +4%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +2%.
For party members:

P. Atk. +11.7%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +23.4%
Blunts: Chance of Shock Attack +11.7%
Bows and Crossbows: Attack Range +124.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +2%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +4%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +2%.
For party members:

P. Atk. +11.85%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +23.7%
Blunts: Chance of Shock Attack +11.85%
Bows and Crossbows: Attack Range +126.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +2%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +4%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +2%.
For party members:

P. Atk. +12%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +24%
Blunts: Chance of Shock Attack +12%
Bows and Crossbows: Attack Range +128.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +2%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +4%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +2%.
For party members:

P. Atk. +12.2%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +24.4%
Blunts: Chance of Shock Attack +12.2%
Bows and Crossbows: Attack Range +131.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +2%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +4%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +2%.
For party members:

P. Atk. +12.35%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +24.7%
Blunts: Chance of Shock Attack +12.35%
Bows and Crossbows: Attack Range +133.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +3%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +6%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +3%.
For party members:

P. Atk. +12.5%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +25%
Blunts: Chance of Shock Attack +12.5%
Bows and Crossbows: Attack Range +135.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +3%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +6%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +3%.
For party members:

P. Atk. +12.7%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +25.4%
Blunts: Chance of Shock Attack +12.7%
Bows and Crossbows: Attack Range +138.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +3%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +6%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +3%.
For party members:

P. Atk. +12.85%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +25.7%
Blunts: Chance of Shock Attack +12.85%
Bows and Crossbows: Attack Range +140.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +3%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +6%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +3%.
For party members:

P. Atk. +13%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +26%
Blunts: Chance of Shock Attack +13%
Bows and Crossbows: Attack Range +142.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +3%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +6%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +3%.
For party members:

P. Atk. +13.2%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +26.4%
Blunts: Chance of Shock Attack +13.2%
Bows and Crossbows: Attack Range +145.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +3%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +6%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +3%.
For party members:

P. Atk. +13.35%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +26.7%
Blunts: Chance of Shock Attack +13.35%
Bows and Crossbows: Attack Range +147.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +3%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +6%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +3%.
For party members:

P. Atk. +13.5%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +27%
Blunts: Chance of Shock Attack +13.5%
Bows and Crossbows: Attack Range +149.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +4%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +8%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +4%.
For party members:

P. Atk. +13.7%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +27.4%
Blunts: Chance of Shock Attack +13.7%
Bows and Crossbows: Attack Range +152.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +4%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +8%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +4%.
For party members:

P. Atk. +13.85%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +27.7%
Blunts: Chance of Shock Attack +13.85%
Bows and Crossbows: Attack Range +154.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +4%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +8%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +4%.
For party members:

P. Atk. +14%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +28%
Blunts: Chance of Shock Attack +14%
Bows and Crossbows: Attack Range +156.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +4%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +8%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +4%.
For party members:

P. Atk. +14.2%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +28.4%
Blunts: Chance of Shock Attack +14.2%
Bows and Crossbows: Attack Range +159.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +4%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +8%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +4%.
For party members:

P. Atk. +14.35%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +28.7%
Blunts: Chance of Shock Attack +14.35%
Bows and Crossbows: Attack Range +161.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +4%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +8%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +4%.
For party members:

P. Atk. +14.5%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +29%
Blunts: Chance of Shock Attack +14.5%
Bows and Crossbows: Attack Range +163.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +4%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +8%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +4%.
For party members:

P. Atk. +14.7%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +29.4%
Blunts: Chance of Shock Attack +14.7%
Bows and Crossbows: Attack Range +166.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +4%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +8%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +4%.
For party members:

P. Atk. +14.85%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +29.7%
Blunts: Chance of Shock Attack +14.85%
Bows and Crossbows: Attack Range +168.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.
P. Atk. +5%\nSwords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +10%\nBlunts: Chance of Shock Attack +1%\nBows and Crossbows: Attack Range +5%.
For party members:

P. Atk. +15%
Swords and Rapiers, Daggers, Polearms, Fists: P. Crit. Rate +30%
Blunts: Chance of Shock Attack +15%
Bows and Crossbows: Attack Range +170.

Interchangeable with Hardened Armor.

Skill only works in a party with the character who cast it.